heading image

First official trailer

Welcome to a world ruled by empires that inevitably await destruction.
The depraved lifestyle of major societies lead to an internal
breakdown, which allowed for anarchy and heresy to spread. Kshatriya,
The Order of Inquisitors, try to maintain order with an iron fist…

8SUNS is Everywhere!


8SUNS - the beginning

The idea for 8SUNS appeared during the IGK 2014 event where our team got first place for making a game from scratch in 7 hours. Since then everything changed, not only in the concept of the game but also the way we cooperate with each other.

The first biggest event where we presented our game was PGA 2014, where it has met with a surprisingly good reception. Since then we have changed and improved a lot of the mechanics of the game. We are expecting to debut the full 8SUNS game (or at least several modes) at PGA in 2016.


m-blockDigital Dragons 2016 by Viking Potatoes



A strong presence of Viking Potatoes is not only dozens of photos, hundreds of handshakes and thousands of smiles. We also gathered advice from several people from the industry,  and spoke to several potential publishers and players of our game. We are working hard to show you as soon as possible what our “Mecha Diablo” (we noticed that you like this phrase)


m-blockViking Potatoes at Pyrkon 2016 – summary



This year, at Pyrkon 2016 you could meet almost the entirety of the Viking Potatoes team. Your involvement allowed us to notice several things worth improving. Getting all that positive feedback is a huge motivation boost – both for work, and preparations for the upcoming “”Digital Dragons” event. You can find a small gallery of photos below. See you at Digital Dragons!


m-blockBrief summary of PGA 2015


Another successful year for 8SUNS at PGA – new contacts, experience and most importantly – precious FEEDBACK! You were with us at our booth through all the days of the PGA expo. You were watching as we are improving the game literally in front of your eyes, and you were proposing a lot of brilliant ideas which we will take under consideration. We have


More news >>

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  1. When will I be able to play 8SUNS?

    The release of the first public version of a full arena experience should be possible in October 2016 at Poznan Game Arena .

  2. Will 8SUNS be free?

    It depends on our relations with a potential publisher and our own future vision. Hard to say for now, so lets say - TBA.

  3. Multiplayer?

    From the very beginning of the development process we want to make our game as face-to-face gaming friendly as possible. We are really engaged to make couch multiplayer as best as possible. Online multiplayer? Hmm maybe...

  4. Online multiplayer! Your success is impossible without it!

    Our main plan for next month is to prepare cool "couch friendly" experience. But never say never ;)

  5. So what with PvP?

    Yeah, we would love to! We definitely want to make it possible, but it is hard to say when our "core" will be ready for it.

  6. More questions?

    We are ready to answer them all! Just write us on FB or email at: media@8suns-thegame.com

Read all FAQ


8SUNS is a tactical hack and slash game, set in a world of creatures similar to machines. Currently we are developing Arena mode, which gives a taste of what players can expect in Story mode. In Arena mode, the player takes the role of a desperate resident of the wastelands. After escaping slave traders he could never find peace in the caste society. Fate directed him toward the Arena – long since abandoned mega-factory, which is a den of criminals, heretics, and other social outcasts. In this forsaken place, he may seek a better life, fighting for influence, capturing fragments of ancient technology or better modules. In contrast to traditional action games, the player does not develop by raising his physical statistics. Instead,


m-blockTeam background

Viking Potatoes is a team consisting of 11 people. We are working remotely, basing around an Agile workflow.

We’ve already been showcasing at Poznań Game Arena 2014 where we our demo met with positive reactions. Another showcase was at WGK 2014 (Polish Conference on Computer Games Developement) and of course at IGK 2015 (Polish Conference of Computer Games Engineering). Additionally, we have presented our project in several radio auditions and other events such as Check-IT and IcIT.

m-blockOur Team


Aleksander Trępała

Cybernetyczny Tkacz


Jakub Furdyna

Mechaniczny Wariat


Kamil Nowakowski

Senior Kodu


Piotr Jerzyk



Tomasz Badalski

Mistrz Grafitu


Krystian Mrozowski

Posłaniec IV Wymiaru


Grzegorz Kozłowski

Ciemiężca Meshy


Agata Bidelska

Krzewicielka Dynamiki


Konrad Krawczuk

Pierwszy Motywator

  • Email Konrad Krawczuk